![]() ![]() The other thing that made Shift 2: Unleashed harder was the inclusion of night races if your car got damaged, the lights get dimmer or go out altogether, making the race next to impossible. If you had a crash in this mode the view jerked about, as if the driver was being tossed about in the car. A nice addition was the way that Unleashed could be played from a “helmet cam” viewpoint, looking out through the driver’s visor, which made for interesting driving. And luckily, the actual driving, the practicing and learning of the tracks is a great deal of fun. Now, the main thing about a game of this style is in the way that it drives it has to be fun to compete in and have a credible upgrade system for the cars. And in terms of the tracks, these were split between the real and the fictional, with tracks like Bathurst and Spa accompanied by fictional circuits in places like London and Shanghai. In keeping with the shade that the team were throwing before launch, the amount of cars in Shift 2 is somewhat smaller than the other entries in the genre, with slightly more than 140 fully licenced cars available to drive all described as “Essential Speedsters”. Each series has a professional driver associated with it, and if you win the championship, you can actually win their personal cars. After this, the career moves on to the FIA GT3 championships, the Muscle car Championships, and there were also the Retro series, Time Attack and Drag Series, all the way right up to the GT1 championship. ![]() Vaughn Gittin, a Formula D racer from the US of A, guides you through the beginning of the career, showing you how to customise the car, how to drift, and also how to use the Autolog function. The developers did get some big names to take part in the game and act as mentors though, and also included a lot of different disciplines for players to get used to. Shift 2: Unleashed was better than the first Shift, that’s true enough, but it wasn’t up to the standard of Forza – Autolog or no Autolog. ![]() I remember at the time, as each new announcement came out that this had better be good, the way they are hyping it up… so, when the game finally came out, was it as good as the people paid to promote the game would have us believe? Either you go for – and this is harsh but it’s what I think – the bland graphics of GT and Forza, or you try to push the bar for what consoles can do.” said Nilsson.įurther to that, the addition of Autolog to the game was touted as bringing a breath of fresh air to the sim racing genre. “You have to make a choice with today’s tech. ![]() Marcus Nilsson, who produced the game, while admitting that he couldn’t match Forza’s 60fps, then said that their game would look a lot better as a result. The Lead Designer of the game, Andy Tudor, said that games like Forza 3 and GT5 were more like encyclopedias of cars, and featured hundreds of “irrelevant” cars that people would largely ignore. Taking aim at Forza Motorsport 3 and Gran Turismo 5, Patrick Soderlund, from EA, implied that in his opinion, Shift 2 would provide a more authentic driving experience than GT5 certainly. Now, as it was coming out, the development team were making all kinds of bold statements, whether to try and raise awareness via controversy, or whether it was because they genuinely believed what they were saying, I’m not sure. Now as I have written about before, I have a soft spot for Need for Speed games, and Shift 2 was no different. ![]()
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