![]() ![]() Return to the solarium lab that you investigated upon arriving at Arkham Asylum and you'll find that something has broken out of the containment pod. Immediately after you align the frequencies, you'll hear a spine-tingling screech. Use the green amplifier and match it to the fourth waveform on the central screen (Interact with the amplifier two times).Use the orange amplifier and match it to the third waveform on the central screen (Interact with the amplifier two times).Use the red amplifier and match it to the second waveform on the central screen (Interact with the amplifier two times).Use the blue amplifier and match it to the first waveform on the central screen (Interact with the amplifier three times).To solve the puzzle, refer to the image above to learn the order in which you'll need to align the frequencies, then read the bullet points below for more details: Now that you've got the hang of it, perform the same order of operations for the three remaining waveforms and you'll have aligned the frequencies and solved the puzzle! The amplifier will turn green once you've correctly matched the waveform. ![]() Set the amplifier to match the first waveform seen on the screen and you'll have aligned your first frequency. Now follow the blue wire poking out of the device to find its amplifier. ![]() To align the frequencies, start by taking note of the first waveform on the screen and finding its corresponding device, which in the case of the first waveform, happens to be just to the left of the screen. But what makes this puzzle especially tricky is that you also need to match the amplifier frequencies in the correct order or else the sonic device will reset itself. To solve this puzzle you'll need to match the amplifier frequencies to the waveforms seen on the central screen. Once you're in the tower, interact with the center console to reset the sonic device and you'll be tasked with aligning the frequencies which is more difficult than you might anticipate. After reviewing all of the lore-filled items in the area, grapple up to the tower. From here, walk to the left, and open the door. Take them down and enter the Asylum.Īfter reentering Arkham Asylum, grapple up the nearby ledge and enter the elevator before grappling up to the point seen in the image above. Once you've taken down the Rocketeers, a final assassin will emerge. The AOE projectile can also harm other nearby Rocketeers so wait until the last possible moment to evade so your opponents can inflict some damage-over-time burn effects on their allies. Rocketeers are capable melee fighters but, as their name implies, they prefer to use rockets and AOE fire attacks similar to Molotovs.īoth the rockets and AOE projectiles can be difficult to interrupt so don't get carried away when whacking your foes or you might take unwanted damage. Take a detour through the door on the right and you'll arrive at a courtyard filled with three League Rocketeers. As you make your way back you'll find that the stairs have been blocked off. With the lights now on, retrace your steps to return to the Main Hall. After walking down the stairs, drop down the shaft shown above and open the door below.Ĭontinue through the hall and activate the backup generators by using the "Breaker Box Lever". Explore the halls of Arkham Asylum and you'll eventually walk down a set of stairs. Head toward the maximum security wing by walking down the hall to the right of the containment pod you scanned earlier. However, if you're simply looking for the solution refer to the image below.Īfter selecting the correct clues to solve the investigation puzzle, you'll be shown a brief cutscene and the Asylum will lose power. There is no penalty for incorrect answers and you'll be able to freely choose new solutions as often as needed. Once you've determined which two clues can solve the questions posed above, mark the clues and select "Solve". Use your AR scan to learn more about the various clues and items in the area. In this investigation puzzle, you'll be tasked with identifying how Talia managed to advance Langstrom's research and determining what Talia was trying to achieve with her experimentation. Then interact with the nearby workstation to enter an investigation. Enter the Asylum and walk up to the solarium pictured above to discover a makeshift lab set up by the League of Shadows.Įxplore the lab and use your AR to scan the containment pod filled with an unknown green substance. Start by traveling to Arkham Asylum which sits off the coast of Bristol near the Gotham City Cemetery. Read with caution if you've yet to roll credits. This walkthrough contains Gotham Knights spoilers. ![]()
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